Pathfinder Second Edition
Compendium
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Dazzling Flash
Dazzling Flash [two-actions] (Focus 1)
Uncommon, Cleric, Concentrate, Focus, Light, Manipulate, Visual
Area 15-foot cone
Defense Fortitude
You raise your religious symbol and create a blinding flash of light. Each creature in the area must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is dazzled for 1 round.
Failure The creature is blinded for 1 round and dazzled for 1 minute. The creature can spend an Interact action rubbing its eyes to end the blinded Condition.
Critical Failure The creature is blinded for 1 round and dazzled for 1 hour.
Heightened (3rd) The area increases to a 30-foot cone.