Pathfinder Second Edition
Compendium
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Heal (Legacy)
Heal (Spell 1)
Healing, Necromancy, Positive
Traditions Divine, Primal
Cast [one-action] to [three-actions]
Range varies; Targets 1 willing living creature or 1 Undead creature
You channel Positive energy to heal the living or damage the Undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is Undead, you deal that amount of Positive damage to it, and it gets a basic Fortitude save. The number of Actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] (somatic) The spell has a range of touch.
[two-actions] (somatic, verbal) The spell has a range of 30 feet. If you're Healing a living creature, increase the Hit Points restored by 8.
[three-actions] (material, Somatic, verbal) You disperse Positive energy in a 30-foot emanation. This targets all living and Undead creatures in the burst.
Heightened (+1) The amount of Healing or damage increases by 1d8, and the extra Healing for the 2-action version increases by 8.