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Pathfinder Second Edition

Compendium

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Light

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Light [two-actions] (Cantrip 1)
Cantrip, Concentrate, Light, Manipulate

Traditions Arcane, Divine, Occult, Primal
Range 120 feet
Duration until your next daily preparations

You create an orb of light that sheds Bright Light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this Movement.

You can Dismiss the spell. If you Cast the Spell while you already have four light Spells active, you must choose one of the existing Spells to end.

Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).

Attributes

cast_actions
Two-action
category
spell
description
You create an orb of light that sheds bright light in a 20-foot radius (and dim light for the next 20 feet) in a color you choose. If you create the light in the same space as a willing creature, you can attach the light to the creature, causing it to float near that creature as it moves. You can Sustain the spell to move the light up to 60 feet; you can attach or detach it from a creature as part of this movement. You can Dismiss the spell. If you Cast the Spell while you already have four light spells active, you must choose one of the existing spells to end.
duration
until your next daily preparations
heightened
Heightened (4th) The orb sheds light in a 60-foot radius (and dim light for the next 60 feet).
level
1
magic_traditions
arcane, divine, occult, primal
range
120 feet
subcategory
cantrip
traits
cantrip, concentrate, light, manipulate
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