Pathfinder Second Edition
Compendium
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Phantom Pain
Phantom Pain [two-actions] (Spell 1)
Concentrate, Illusion, Manipulate, Mental, Nonlethal
Traditions Occult
Range 30 feet; Targets 1 creature
Defense Will; Duration 1 minute
Illusory pain wracks the target, dealing 2d4 Mental damage and 1d4 persistent Mental damage with a Will save.
Critical Success The target is unaffected.
Success The target takes full initial damage but no persistent damage, and the spell ends immediately.
Failure The target takes full initial and persistent damage, and the target is sickened 1. If the target recovers from being sickened, the persistent damage ends and the spell ends.
Critical Failure As failure, but the target is sickened 2.
Heightened (+1) The damage increases by 2d4 and the persistent damage by 1d4.