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Pathfinder Second Edition

Compendium

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Ray of Enfeeblement (Legacy)

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Ray of Enfeeblement (Spell 1)
Attack, Necromancy
Traditions Arcane, Divine, Occult
Cast [two‑actions] Somatic, Verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude; Duration 1 minute

A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell Attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your Attack roll, use the outcome for one degree of success worse than the result of its save.

Critical Success The target is unaffected.
Success The target becomes enfeebled 1.
Failure The target becomes enfeebled 2.
Critical Failure The target becomes enfeebled 3.

Attributes

cast
somatic, verbal
cast_actions
Two-action
category
spell
description
A ray with the power to sap a foe's strength flashes from your hand. Attempt a ranged spell attack against the target. If you succeed, that creature attempts a Fortitude save in order to determine the spell's effect. If you critically succeed on your attack roll, use the outcome for one degree of success worse than the result of its save.
duration
1 minute
level
1
magic_traditions
arcane, divine, occult
range
30 feet
save_critical_failure
The target becomes enfeebled 3.
save_critical_success
The target is unaffected.
save_failure
The target becomes enfeebled 2.
save_success
The target becomes enfeebled 1.
save_type
fortitude
saving_throw
NORMAL
school
necromancy
subcategory
spell
target
1 creature
traits
attack
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