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Pathfinder Second Edition

Compendium

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Read Fate

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Read Fate [two-actions] (Focus 1)
Uncommon, Cleric, Concentrate, Focus, Manipulate, Prediction

Range 30 feet; Targets 1 creature other than you

You attempt to learn more about the target’s fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring.

You learn a single enigmatic word connected to the creature’s fate in that time frame. Fate is notoriously inscrutable, and the word isn’t necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a Secret DC 6 flat check. If the creature’s fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.

Attributes

cast_actions
Two-action
category
spell
description
You attempt to learn more about the target’s fate in the short term, usually within the next day for most prosaic creatures, or the next hour or less for someone likely to have multiple rapid experiences, such as someone actively adventuring. You learn a single enigmatic word connected to the creature’s fate in that time frame. Fate is notoriously inscrutable, and the word isn’t necessarily meant to be taken at face value, so the meaning is often clear only in hindsight. The GM rolls a secret DC 6 flat check. If the creature’s fate is too uncertain, or on a failed flat check, the spell yields the word “inconclusive.” Either way, the creature is then temporarily immune for 24 hours.
domain
fate
focus_class
cleric
level
1
magic_traditions
divine
range
30 feet
subcategory
focus
target
1 creature other than you
traits
uncommon, cleric, concentrate, focus, manipulate, prediction
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