Pathfinder Second Edition
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Ventriloquism
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Ventriloquism [two-actions] (Spell 1)
Auditory, Concentrate, Illusion, Manipulate
Traditions Arcane, Divine, Occult, Primal
Duration 10 minutes
Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your Illusion.
Heightened (2nd) The spell’s duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your Illusion, it must actively attempt a Perception check or otherwise use Actions to Interact with the sound.
Attributes
description
Whenever you speak or make any other sound vocally, you can make your vocalization seem to originate from somewhere else within 60 feet, and you can change that apparent location freely as you vocalize. Any creature that hears the sound can attempt to disbelieve your illusion.
heightened
Heightened (2nd) The spell’s duration increases to 1 hour, and you can also change the tone, quality, and other aspects of your voice. Before a creature can attempt to disbelieve your illusion, it must actively attempt a Perception check or otherwise use actions to interact with the sound.
magic_traditions
arcane, divine, occult, primal
traits
auditory, concentrate, illusion, manipulate