Pathfinder Second Edition
Compendium
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Waking Nightmare (Legacy)
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Waking Nightmare (Focus 1)
Uncommon, Cleric, Emotion, Enchantment, Fear, Mental
Domain Nightmares
Cast [two-actions] Somatic, Verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration varies
You fill the creature's mind with a terrifying vision out of its Nightmares. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3.
If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing Condition for 1 round in addition to the Effects noted above.
Attributes
cast
somatic, verbal
cast_actions
Two-action
category
spell
description
You fill the creature's mind with a terrifying vision out of its nightmares. The target must attempt a Will save.
If the target is unconscious when you Cast this Spell on it, it immediately wakes up before attempting its save, and if it fails its save, it gains the fleeing condition for 1 round in addition to the effects noted above.
domain
nightmares
duration
varies
focus_class
cleric
level
1
range
30 feet
save_critical_failure
The target is frightened 3
save_critical_success
The target is unaffected.
save_failure
The target is frightened 2.
save_success
The target is frightened 1.
save_type
will
saving_throw
NORMAL
school
enchantment
subcategory
focus
target
1 creature
traits
uncommon, emotion, fear, mental