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Pathfinder Second Edition

Compendium

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Water Walk

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Water Walk [two-actions] (Spell 2)
Concentrate, Manipulate, Water

Traditions Arcane, Divine, Primal
Range touch; Targets 1 creature
Duration 10 minutes

The target can walk on the surface of water and other liquids without Falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn’t grant the ability to breathe underwater.

Heightened (4th) The spell’s range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.

Attributes

cast_actions
Two-action
category
spell
description
The target can walk on the surface of water and other liquids without falling through. It can go underwater if it wishes, but in that case it must Swim normally. This spell doesn’t grant the ability to breathe underwater.
duration
10 minutes
heightened
Heightened (4th) The spell’s range increases to 30 feet, the duration increases to 1 hour, and you can target up to 10 creatures.
level
2
magic_traditions
arcane, divine, primal
range
touch
subcategory
spell
target
1 creature
traits
concentrate, manipulate, water
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