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Charm Person
School Enchantment (charm, mind-affecting)
Casting Time 1 Standard action
Range close (25 ft. + 5 ft./2 levels)
Duration 1 hour/level
Saving Throw Will negates; Spell Resistance yes
This charm makes a humanoid Creature regard you as its trusted friend and ally (treat the target’s attitude as friendly). If the Creature is currently being threatened or attacked by you or your allies, however, it receives a +5 bonus to its saving throw.
The spell does not enable you to Control the charmed Creature as if it were an automaton. It is unlikely to attempt to harm you, but it is also unlikely to Attack any of its true friends or allies. You can try to give the Target suggestions, but you must succeed at an opposed Charisma check to convince it to do anything it wouldn’t ordinarily do. (Retries of this check are not allowed.) An affected Creature never obeys suicidal or obviously harmful suggestions. Any act by you or your apparent allies that threatens the charmed Creature breaks the spell. You must speak the creature’s language to communicate your suggestions, or else be good at pantomiming.
Attributes
Casting Time
1 standard action
Classes
Mystic 1
Description
This charm makes a humanoid creature regard you as its trusted friend and ally (treat the target's attitude as friendly). If the creature is currently being threatened or attacked by you or your allies however it receives a +5 bonus to its saving throw. The spell does not enable you to control the charmed creature as if it were an automaton. It is unlikely to attempt to harm you but it is also unlikely to attack any of its true friends or allies. You can try to give the target suggestions but you must succeed at an opposed Charisma check to convince it to do anything it wouldn't ordinarily do. (Retries of this check are not allowed.) An affected creature never obeys suicidal or obviously harmful suggestions. Any act by you or your apparent allies that threatens the charmed creature breaks the spell. You must speak the creature's language to communicate your suggestions or else be good at pantomiming.
Descriptor
Charm|Mind-Affecting
Duration
(CASTERLEVEL) hours
Full Attack
never
Level
Mystic 1
Range
Close
Save Effect
negates
Saving Throw
Will
School
Enchantment
Spell List Description
Make one humanoid creature believe that it is your ally.
Spell Resistance
Yes
Targets Effect Area
One humanoid creature
Variants
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