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Starfinder

Compendium

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Mystic Cure

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School Conjuration (healing)
Range touch
Targets one living Creature
Duration Instantaneous
Saving Throw Will half (harmless); Spell Resistance yes (harmless)

With a touch, you heal and invigorate your Target, restoring a number of Hit Points. If the Target regains all of its Hit Points as a result of this healing, you can apply the remaining healing to yourself, as long as you are a living Creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the Target, healing the Target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the Target is missing.

Mystic cure restores a number of Hit Points to your Target depending on the spell’s level.

1st: 1d8 + your Wisdom Modifier

2nd: 3d8 + your Wisdom Modifier

3rd: 5d8 + your Wisdom Modifier

4th: 7d8 + your Wisdom Modifier

5th: 9d8 + your Wisdom Modifier

6th: 11d8 + your Wisdom Modifier

In addition, unlike most healing, when you cast Mystic cure as a spell of 4th-level or higher, you have two options to enhance its effects. The first option is to restore an extra 5d8 Hit Points with a 4th-level Mystic cure spell, an extra 7d8 Hit Points with a 5th-level Mystic cure spell, or an extra 9d8 Hit Points with a 6th-level Mystic cure spell. The second option is to bring a Target that died within 2 rounds back to life. In addition to healing such a Creature, the spell returns the Target to life, and the Target takes a temporary negative level for 24 hours. This spell can’t resuscitate creatures slain by death effects, creatures turned into undead, or creatures whose bodies were destroyed, significantly mutilated, disintegrated, and so on.

Casting this spell doesn’t provoke attacks of opportunity. 

Attributes

Casting Time
1 standard action
Classes
Mystic 1
Damage Dice
1d8
Damage Type
healing
Description
With a touch you heal and invigorate your target restoring a number of Hit Points. If the target regains all of its Hit Points as a result of this healing you can apply the remaining healing to yourself as long as you are a living creature. On the other hand if this isn't enough to restore all the target's Hit Points you can transfer any number of your own Hit Points to the target healing the target that amount. You can't transfer more Hit Points than you have or more Hit Points than the target is missing. Mystic cure restores a number of Hit Points to your target depending on the spell's level. 1d8 + your Wisdom modifier
Descriptor
Healing
Duration
Instantaneous
Full Attack
never
Level
Mystic 1,Mystic 2,Mystic 3,Mystic 4,Mystic 5,Mystic 6,Mystic 5,Mystic 6
Range
Touch
Save Effect
half (harmless)
Saving Throw
Will
School
Conjuration
Spell List Description
Restore 1d8 + your Wisdom modifier Hit Points to a living creature.
Spell Resistance
Yes (harmless)
Targets Effect Area
One living creature
Variants
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