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Starfinder

Compendium

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Needler Rifle

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Needler Rifle
Longarms, Two-Handed Weapons, Uncategorized

Item Level 1; Price 110
Damage 1d6 P; Range 60 ft.; Critical Injection DC +2
Capacity 12 darts; Usage 1
Bulk 1; Special Analog, Injection

Like the Needler Pistol, this Injection gun can be fitted with Cartridges containing Medicine or poison. The Needler Rifle fires darts much farther than its smaller counterpart.

Critical Hit Effect Description

Injection DC +2 If the weapon is used to deliver a poison or drug of some kind, the save DC of that poison is increased by 2 when delivered on a critical hit.

Special Property Descriptions

Analog This weapon does not use any advanced electronics, computer systems, or electrical power sources. It is immune to abilities that Target technology. While this use of the word “analog” is not technically correct when referring to technology, use of the term in this way has become common throughout the Pact Worlds.

Injection This weapon or its Ammunition can be filled with a drug; a contact, ingested, inhaled, or injury poison; or a medicinal compound. On a successful Attack with the weapon (either the first Attack if it's a melee weapon or an Attack with the relevant piece of Ammunition if it's a Ranged weapon), the weapon automatically injects the Target with the substance. Refilling the weapon with a new substance acts as reloading it and is a Move Action. Each different injectable material must be bought separately and can be used in any weapon with the Injection special property. See Drugs, Medicinals, and Poisons.

Attributes

Type
PC Equipment
bulk
1
capacity
12 darts
category
Longarms
cost
105
crit
injection DC +2
damage dice
1d6
damage type
p
description
Like the needler pistol, this injection gun can be fitted with cartridges containing medicine or poison. The needler rifle fires darts much farther than its smaller counterpart.
level
1
quantity
1
range
60
special
analog, injection
usage
1
wield
twohanded
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