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Vampire the Masquerade

Compendium

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Credits

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Writing: Karl Bergström

Additional writing: Matthew Dawkins, Karim Muammar

Editing: Jenny Heldestad, Karim Muammar

Layout: Tomas Arfert

Art from Vampire: The Masquerade 5th Edition

Playtesting: Mikael Köster, Hedvig Lindström, Beatriz Boström, Nova Colliander


1 A term for vampires as a whole, or a single vampire

2 the habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protect vampires from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed many Kindred unlives.

3 Sometimes e.g. a Discipline rating is substituted for a skil, and on some occasions two attributes are rolled

4 A favour in Kindred parlance. A major Boon from someone as powerful as Marcus is a significant gain for the coterie, who otherwise stands to gain only the lack of displeasure from their master for a job well done.

5 It’s not like they know they’re fighting vampires, but hey - fire works against many things, especially if you want to see them burn.

6 A state in which the vampires true nature, sometimes called “The Beast”, comes to the fore, overriding the senses and making the vampire give in to its basest instincts

7 i.e. murder more people

8 She must have died in the fire. For sure.

9 A vampire power that lets you stay unseen. It doesn’t feature in this quickstart.

Introduction

Chapter 1 – Hook and introduction

Chapter 2 – Divergence

Chapter 3 – Monsters we are

Chapter 4 – What should
we do with monsters?

Epilogue

Appendix

Attributes

Source Slug
00 START HERE:Free Basic Rules?expansion=0
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