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Vampire the Masquerade

Compendium

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Impairment

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Once the character sustains enough Damage of either type, or a mix, to fill their tracker, they are Impaired. Impaired characters lose two dice from all relevant dice pools: Physical pools and any other pools the Storyteller believe to be similarly weakened.

At the Storyteller’s discretion, mortals are incapacitated at this stage. For every level of damage of either kind, Superficial or Aggravated, a character takes while Impaired, convert one previously sustained Superficial Damage to Aggravated Damage on a one-for-one basis. Turn the “/” to a “X” on the track. Remember to halve Superficial Damage as usual before converting it.

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