Vampire the Masquerade
Compendium
Type to search for a spell, item, class — anything!
Credits
Writing: Karl Bergström
Additional writing: Matthew Dawkins, Karim Muammar
Editing: Jenny Heldestad, Karim Muammar
Layout: Tomas Arfert
Art from Vampire: The Masquerade 5th Edition
Playtesting: Mikael Köster, Hedvig Lindström, Beatriz Boström, Nova Colliander
1 A term for vampires as a whole, or a single vampire
2 the habit (or Tradition) of hiding the existence of vampires from humanity. Designed to protect vampires from destruction at the hands of mankind, the Masquerade was adopted after the Inquisition claimed many Kindred unlives.
3 Sometimes e.g. a Discipline rating is substituted for a skil, and on some occasions two attributes are rolled
4 A favour in Kindred parlance. A major Boon from someone as powerful as Marcus is a significant gain for the coterie, who otherwise stands to gain only the lack of displeasure from their master for a job well done.
5 It’s not like they know they’re fighting vampires, but hey - fire works against many things, especially if you want to see them burn.
6 A state in which the vampires true nature, sometimes called “The Beast”, comes to the fore, overriding the senses and making the vampire give in to its basest instincts
7 i.e. murder more people
8 She must have died in the fire. For sure.
9 A vampire power that lets you stay unseen. It doesn’t feature in this quickstart.
Introduction
Chapter 1 – Hook and introduction
Chapter 2 – Divergence
Chapter 3 – Monsters we are
Chapter 4 – What should
we do with monsters?
Epilogue
Appendix