13th Age
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13th Age
The 13th Age roleplaying game grew out of the many RPG campaigns that designers Rob Heinsoo and Jonathan Tweet have run for their own gaming groups over the years. Given full creative control by Pelgrane Press, they drew on decades of design experience to create the game that they most wanted to play together. The result? 13th Age is a game that’s both familiar—adventurers explore dangerous places and fight horrific monsters—and new, taking d20 design forward with storytelling mechanics inspired by modern indie roleplaying games.
Because it grew out of actual play, 13th Age focuses on your experience at your table. It’s designed to either be played as-is, or hacked, modified, customized, and personalized to make it the most fun for you and your group of friends. Feel free to tweak the game to suit your group, the way Rob and Jonathan tweak systems to suit their needs.
13th Age: Free Basic Rules
Learn how to get started with 13th Age with our completely Free Basic Rules!
Crown of Axis Adventure Module
Crown of Axis is an introductory 13th Age Roleplaying Game adventure for 1st level heroes by Wade Rockett (Temple of the Sun Cabal, 13th Age Game Master’s Screen and Resource Book). It can be played as a one-shot or as the start of a campaign, and is customizable based on characters’ icon relationships