Dune Adventures in the Imperium
Compendium
Type to search for a spell, item, class — anything!
Criminal
Traits: Commoner, Lawless
- Make Haste: They may choose to suffer one additional complication in a Move test to gain one automatic success. During any conflict, they may spend 1 Threat to take the first action, regardless of who would otherwise act first.
Assets: Krimskel Fiber Rope, Maula Pistol, Small Gang
Wherever laws exist someone will attempt to profit by breaking them. Arrakis is no exception. Law enforcement away from the residencies of the noble Houses is minimal and pickpocketing, protection rackets, housebreaking, kidnapping, and even arson are rife.
Example Criminals
- Dalon operates a protection racket in the market. She knows every trader, and most fear her. She is well known by the Criminal fraternity, including smugglers.
- Tomlin runs a pickpocketing and shoplifting racket. For a reasonable fee, Tomlin will arrange to obtain specific items from specific people.
- Krat likes to set fire to things. Sometimes he does this for pay and sometimes just for the pleasure of seeing things burn.
Scenario Hook
An associate of the player Characters comes home from the market without their wallet, which — apart from a small amount of currency — contained the key to a cypher the characters’ House uses to communicate with an agent in an enemy House. Was this just a random act of theft or was the characters’ friend targeted deliberately? If so, how did anyone know they were carrying the cypher key?