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Dune Adventures in the Imperium

Compendium

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Arrakeen Native

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Traits: Commoner

Talents

  • Cool Under Pressure (Discipline): May spend Determination to automatically succeed at a Discipline skill test.

Assets: Tools of Trade, Workshop

The native population of Arrakeen—its ‘pyons’ as designated within the Faufreluches—make their livings in a variety of ways not intimately connected to Noble Houses or organized crime. Many are artisans, skilled in a particular trade, and nobles sometimes call on them to carry out specialized work beyond the ability of their servants. Some hope to impress and become permanent staff. Others gather information, hoping to sell it to the highest bidder.

Example Arrakeen Natives

  • Elna creates murals for pay. Devoted to her art, she keeps an ear out for saleable information.
  • Renki is a plumber who knows more about water than the Fremen think he should. He has a large family to support.
  • Gral is a cobbler who has a stall in the market. Everyone needs shoes and Gral seems to know something about everybody.

Scenario Hook

An artisan working for the player characters’ House has valuable information that could harm a rival. In exchange for this, she asks for permanent employment. Background checks reveal she was formerly employed by that same rival House. Why is she no longer working for them? Could this be an opportunity to plant false information?


Attributes

assets
["Tools of Trade", "Workshop"]
battle
{"value":"3"}
communicate
{"value":"4"}
discipline
{"value":"6","focuses":"Composure, Precision"}
duty
{"value":"6","statement":"Hard work and talent lead to advancement"}
faith
{"value":"5"}
justice
{"value":"4"}
move
{"value":"4"}
power
{"value":"4"}
talents
[{"name":"Cool Under Pressure (Discipline)","description":"May spend Determination to automatically succeed at a Discipline skill test."}]
traits
["Commoner"]
truth
{"value":"4"}
type
Archetype
understand
{"value":"5","focuses":"Advanced Technology"}
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