Burn Bryte
Compendium
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Creating New Systems
Olaxis is a galaxy filled with unexplored areas. These blank spaces are meant for your players and you to fill with your own stories. These are some of the questions you should ask yourself when creating a new planetary systems:
- Why create this new system?
- What makes this new system unique?
- Are there any societies or cultures in this new system? If so, what are they like?
- What are the planetary environments like in this new system?
- What adventures can the player characters have in this system?
- How many planets are in the system and how many moons does each have?
If it’s your first time creating a system, start small. Create a single planet with a single environment and no moons for your players to explore. You can add new elements gradually as you all become more comfortable playing the game.
Random Systems
Sometimes player characters pass into unexplored space and you need to make a star system on the fly. You can create this system yourself or use this method to create the system randomly:
- Roll a d8 to determine the number of planets in the system.
- Roll a d4 for each planet to determine the number of moons each has.
- For each moon and planet the characters interact with, roll on the Planetary Environments table to determine the celestial bodies’ environments.
Planetary Environments
d12 | Environment |
---|---|
1 | Arctic |
2 | Desert |
3 | Freshwater |
4 | Ocean |
5 | Mountainous |
6 | Plains |
7 | Temperate forest |
8 | Tropical forest |
9 | Volcanic |
10 | Mix of 1d8+1 environments above |
11 | One of the above, but inhospitable due to extreme fauna, flora, or weather |
12 | Barren rock or gaseous with no atmosphere, unable to support life |
Burn Effects
There are times when an edge of the Burn becomes stagnant and half-consumes a celestial body as it brushes the phenomenon. When a planet, moon, or asteroid touches the Burn but is not consumed, strange environmental changes occur. You can roll or choose the effects on the Burn Effects table to determine these environmental changes, or use them as inspiration to create your own.
Burn Effects
d12 | Effect |
---|---|
1 | Arid Heatwave |
2 | Blinding Brightness |
3 | Crystallization |
4 | Hostile Laser Beasts |
5 | Massive Quakes |
6 | Megastorms |
7 | Ooze Eruption |
8 | Petrifying Rain |
9 | Planetary Melt |
10 | Toxic Freeze |
11 | Roll twice on this table |
12 | Roll three times on this table |
Arid Heatwave
The planetary body is overcome with immense heat that dries up all bodies of water and draws the moisture out of any life, turning it to dust in a matter of 1d10 days.
Blinding Brightness
The planetary body emits light so bright that it glows white and can be see anywhere in the galaxy. Creatures on the surface of the planet can only see blinding whiteness.
Crystallization
The planetary body and all flora on it suddenly turn to a brittle crystal that breaks on impact, meaning a moderate asteroid strike could destroy the celestial body. With all plants turned to crystal it is only a matter of time before the rest of the life forms perish.
Hostile Laser Beasts
Enraged laser beasts appear and disappear in sudden bursts of violence on the planetary body. These murderous creatures seem to have one goal: end all life.
Massive Quakes
Sudden, violent earthquakes shake the planetary body multiple times a day. These shocks are so dramatic they level and form mountains and break continents apart. The quakes increase in power over time and eventually shake the planetary body apart.
Megastorms
Blizzards, monsoons, hurricanes, tornados, and electric storms rage across the planetary body, tearing it apart with whipping winds and floods. These powerful storms never stop and can level a developed city in a matter of hours.
Ooze Eruption
Viscous ooze erupts from the planetary body’s core, covering the entire surface in a liquid that makes mobility nigh impossible.
Petrifying Rain
This rain is blood red and constant once it starts on a planetary body. Any living creature in the rain at the start of their turn must succeed on a complexity 2 skill roll to resist the rain or gain a minor negative condition that affects a Physical skill. If the creature already has a minor negative condition, they gain a moderate negative condition that affects Physical skills. If the creature already has minor and moderate negative conditions, they gain a significant negative condition. If the creature has minor, moderate, and significant negative conditions, they turn into a stone statue.
Planetary Melt
Lava erupts from the planetary body’s crust, slowly melting it and covering its surface. This lava never cools and eventually consumes the entire planetary body over the course of 1d10 years.
Toxic Freeze
Toxic blue frost covers every outdoor surface on the planetary body. Creatures who touch the blue frost must succeed on a complexity 3 skill roll or gain a moderate negative condition. While the creature suffers from this condition, they hunger for the flesh of other creatures of their species.