Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
Create a free account

Burn Bryte


Type to search for a spell, item, class — anything!


Edit Page Content

Kith’uks are insectoid warriors with friendly dispositions and a close-knit society.


Chitus, the original kith’uk homeworld, was in the outer-most reaches of the settled universe. The planet was cold and full of large beasts, leading the kith'uks to handle these elements by traveling together in large biomasses for warmth and hunting in packs to bring down larger prey. 

Many kith’uks practice Nolo, a religion with three deities: Faza, goddess of the past, Allut, god of the present, and Talla, the mysterious deity of the future who sends visions to the Oracle, a fantastically long-lived kith’uk. Long before The Burn came the Oracle predicted the kith’uk homeworld would be destroyed. The Species lived in terror of this moment until they learned to build Spaceships from the ulrans. This new technology allowed them to colonize new worlds, but the celebration was short-lived when their ulran friends became foes and prevented the kith’uks from staying anywhere other than Chitus for long.

The kith’uks’ hunting habits made them great warriors. When their first true conflict with the ulrans began, the insectoids’ friendly natures earned them many allies. Throughout Olaxis kith’uks became known for their prowess in Battle, and many nations hired small groups of the warriors as mercenaries, leading to the saying, “One kith’uk is a great friend, but a battalion is a terrible enemy.”

As the Oracle predicted, The Burn consumed Chitus soon after its arrival in Olaxis. Before The Burn took the planet and the Oracle the kith’uks turned to the ulrans, who refused to aid anyone, especially their longtime enemies. Ever since kith’uks have moved from planet to planet, trying to find a place that will accept them.


Kith'uks are primarily a peaceful Species, but their demand for resources makes it difficult for them to share a planet. As the universe continues to shrink, kith'uks are forced to move in closer to other Species, causing friction between them.

The foundation of kith'uk society is based on teamwork and camaraderie; most spend almost their entire lives living, sleeping, and working together in close quarters with other members of their Species. As a coming of age ritual, kith'uks carve out two small notches in their back shell. These notches allow for their shells to interlock with others of their kind. Once interlocked an entire biomass of kith'uks can move together with the strongest of the group lending support to the weakest.

Despite their friendly nature kith'uks are often not welcome, and many societies fight to prevent a herd from migrating to their homes. The Species requires a large amount of space to roam and an equally large amount of food. The ruts of their hunting trails cause damage to arable land, exacerbating food shortages. If unable to find a willing home and facing death from lack of resources, kith’uks could eventually set up settlements by force.

The life of a kith'uk is based around deep connections to family and friends, combined with trying to find a place in the universe that allows their kind to live in peace.

Physical Appearance and Physiology

Kith'uks are large humanoid insects who stand between 7 and 9 feet tall. They have four legs and two arms and move by running upright. Their appendages and facial features are comprised of sharp edges from their jointed exoskeleton. Kith'uks have a large, protective oval shell on their backs that they can pull their limbs into, providing formidable Protection. They reproduce sexually and give birth to live young.

Kith’uk Names

Kith’uks generally have two names: a first name and a family name that is a combination of their parents’ family names. First names are usually short.

Example kith’uk first names: Furg, Greeza, Kri, Luvis, Mel, Narwack, Sylo, and Yowa

Example kith’uk family names: Bregtyl, Dalcoas, Globtrot, Mertailsot, Ranisfult, and Xazcot

Free Ability

All kith’uk Characters gain the Defense Position special ability for free.

Kith’uk Special Abilities

Ability   Prerequisites   Summary
Back-to-Back Fighting - Reduce complexity of Skills rolls made to avoid Attacks by 1 when an ally is adjacent
Defense Shared - Allies can benefit from Defense Position
Dual Strike - Spend 1 Advantage after a successful attack to grant an ally an attack
Evolution - Increase your Movement speed by 2
Sharpened Arms Evolution Arms become Weapons
Wings Evolution You can fly, and Movement speed increases by 1
Thickened Shell Evolution, Sharpened Arms, Wings Increase maximum heal levels by 1 and ignore environmental effects of fire
Extended Reach - Make melee Attacks against creatures within 2 squares
Family Camaraderie - Meeting new kith'uk friends increases the dice sizes of Mental Skills by 1
Heavy Hit - Spend 1 Advantage to deal 1 Extra Damage with melee Weapons
Killer Advantage Heavy Hit Gain 1 Advantage when you reduce an enemy to 0 Health Levels
Stunning Hit Heavy Hit, Killer Advantage Deal 2 Extra Damage with Heavy Hit
Locked Down - Grab enemy after a successful attack
Radiant Friendliness - Increase ship's Livability Rating by 1
Strength of Spirit - Spend 1 Advantage to ignore harmful effects of the Draining quality for 1 turn
Enduring Spirit Strength of Spirit Strength of Spirit lasts entire encounter
Take the Pain - Incoming Attacks that hit adjacent allies hit you instead
Avenge the Fallen Take the Pain Immediately move toward and attack enemies who reduce allies to 0 Health Levels
Come With Me Take the Pain Carry allies with you when you move
True Friend Take the Pain, Avenge the Fallen Use the skill die size of a True Friend
Weapon Expertise - Ignore the Slow weapon quality

Kith’uk Nova Abilities

Ability   Prerequisites   Summary
Body Breaker - Deal 3 Extra Damage with a successful attack
Comfort Healing - Remove all Conditions from ally
Focused - All attack skill rolls made with melee Weapons are at complexity 3
In Tune Focused All attack skill rolls made with melee Weapons are at complexity 2
Hurl Weapon - Hurl Weapon in a 20-square line to damage multiple creatures
Hyper Wings Wings Special Ability Increase your Movement speed by 10
Prophetic Vision - Glimpse the future
Rampage - Move and attack three times
Total Shell - Reduce all damage you take to 0
Unwavering Support - Gain Health Levels equal to allies when reduced to 0 Health Levels
We Are Friends - Charm a creature so it cannot attack you
Wide Arc - Attack all adjacent enemies
Death Spiral Wide Arc Attack all enemies within 5 squares
Work Together - Generate 1 Advantage per ally


Advertisement Create a free account