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Burn Bryte

Compendium

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Pirate Grunt

Pirates are criminal smugglers, thieves, and murderers who work in crews on plundered ships and space stations. Most of these gangs lay low in the Ghost Belt and raid the Midbelt (and sometimes even the Heartworlds) for supplies and people to ransom.

Each pirate crew is a different faction, though different pirate gangs sometimes band together to take on bigger threats or achieve larger raids. Other times they go to war with each other over territory, supplies, and old grudges. Such wars are brutal and show no mercy to those in the crossfire.

Most crews consist of many pirate grunts who answer to several mates who answer to a captain. The captain leads with absolute authority and plans all the raids. When a captain dies or steps down, it is customary for the entire crew to vote on who their new leader should be or for the mates to fight for the position.

The largest group of pirates is the Porde Pirate Collective, which you can read more about in “Organizations.”

Attributes

Pirate Grunt

Health Levels

1

Shield

Speed

5

Size

1 or 2

Challenge Level

minion

Mental

[3(d6)]

Physical

[3(d6)]

Social

[3(d6)]

Attacks

Knife (Concealable)

Range:

10

On Hit:

On hit: Target takes 1 damage.

Laser Pistol

Range:

30

On Hit:

Target takes 1 damage.

Taunt

Range:

10

On Hit:

Target increases the complexity of all skill rolls made on their next turn by 1.

Abilities

Coward

The pirate grunt can only flee, hide, or surrender if the number of enemies they face is greater than the number of the pirate’s allies plus themselves.

Species Special Abilities

The pirate grunt can have any special abilities of their species.

Equipment

Communication badge, laser pistol, and knife

Description

Pirates are criminal smugglers, thieves, and murderers who work in crews on plundered ships and space stations. Most of these gangs lay low in the Ghost Belt and raid the Midbelt (and sometimes even the Heartworlds) for supplies and people to ransom. Each pirate crew is a different faction, though different pirate gangs sometimes band together to take on bigger threats or achieve larger raids. Other times they go to war with each other over territory, supplies, and old grudges. Such wars are brutal and show no mercy to those in the crossfire. Most crews consist of many pirate grunts who answer to several mates who answer to a captain. The captain leads with absolute authority and plans all the raids. When a captain dies or steps down, it is customary for the entire crew to vote on who their new leader should be or for the mates to fight for the position. The largest group of pirates is the Porde Pirate Collective, which you can read more about in “Organizations.”