Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
D&D 2024 has arrived! Pre-Order the new core rulebooks now.
Create a free account

Burn Bryte

Compendium

Type to search for a spell, item, class — anything!

Pirate Mate

Edit Page Content

Pirates are criminal smugglers, thieves, and murderers who work in crews on plundered ships and space stations. Most of these gangs lay low in the Ghost Belt and raid the Midbelt (and sometimes even the Heartworlds) for supplies and people to ransom.

Each pirate crew is a different faction, though different pirate gangs sometimes band together to take on bigger threats or achieve larger raids. Other times they go to war with each other over territory, supplies, and old grudges. Such wars are brutal and show no mercy to those in the crossfire.

Most crews consist of many pirate grunts who answer to several mates who answer to a captain. The captain leads with absolute authority and plans all the raids. When a captain dies or steps down, it is customary for the entire crew to vote on who their new leader should be or for the mates to fight for the position.

The largest group of pirates is the Porde Pirate Collective, which you can read more about in “Organizations.”

Attributes

abilities
[{"Ability":"Minions Move", "Description":"Allied minions who start Phase 3 within 5 squares of the pirate mate can move twice their speed."}, {"Ability":"Species Special Abilities", "Description":"The pirate mate can have any special abilities of their species."}]
attacks
[{"Hit":"Target takes 1 damage.", "Type":"Physical", "Range":"10", "Attack":"Breach Bomb (Collapse, Burst 2, Consumable)"}, {"Hit":"Target takes 1 damage.", "Type":"Physical", "Range":"40", "Attack":"Laser Rifle"}, {"Hit":"Target takes 2 damage.", "Type":"Physical", "Range":"melee", "Attack":"Sonic Caber"}]
challenge level
standard
equipment
Communication badge, laser rifle, sonic caber, two breach bombs, personal shield generator, and two plasma cells
hp
3
mental
[3(d6)]
physical
[4(d8)]
shield
1
size
1 or 2
social
[4(d8)]
speed
5
Advertisement Create a free account