Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
D&D 2024 has arrived! Pre-order the new core rulebooks now and get an exclusive pre-order bonus for free!
Create a free account

Burn Bryte

Compendium

Type to search for a spell, item, class — anything!

Pirate Captain

Edit Page Content

Pirates are criminal smugglers, thieves, and murderers who work in crews on plundered ships and space stations. Most of these gangs lay low in the Ghost Belt and raid the Midbelt (and sometimes even the Heartworlds) for supplies and people to ransom.

Each pirate crew is a different faction, though different pirate gangs sometimes band together to take on bigger threats or achieve larger raids. Other times they go to war with each other over territory, supplies, and old grudges. Such wars are brutal and show no mercy to those in the crossfire.

Most crews consist of many pirate grunts who answer to several mates who answer to a captain. The captain leads with absolute authority and plans all the raids. When a captain dies or steps down, it is customary for the entire crew to vote on who their new leader should be or for the mates to fight for the position.

The largest group of pirates is the Porde Pirate Collective, which you can read more about in “Organizations.”

Attributes

abilities
[{"Ability":"Minions Attack", "Description":"Allied minions who start Phase 1 within 5 squares of the pirate captain can make two attacks."}, {"Ability":"Missed Me", "Description":"When an attack hits the pirate captain, you can spend 1 Collapse point to make the attack miss instead. If the attack comes from a player character, that character still gets to continue their turn as if they had hit the pirate captain."}, {"Ability":"Species Special Abilities", "Description":"The pirate captain can have any special abilities of their species."}]
attacks
[{"Hit":"Target gains the least severe negative condition they do not already have.", "Type":"Social", "Range":"10", "Attack":"Demean"}, {"Hit":"Target takes 1 damage.", "Type":"Physical", "Range":"40", "Attack":"Laser Rifle"}, {"Hit":"Target takes 1 damage.", "Type":"Physical", "Range":"melee", "Attack":"Laser Sword (Piercing)"}]
challenge level
formidable
equipment
Communication badge, laser rifle, laser sword, military shield generator, and two plasma power cells
hp
4
mental
[5(d10)]
physical
[5(d10)]
shield
2
size
1 or 2
social
[5(d10)]
speed
5
Advertisement Create a free account