Cyberpunk RPG
Compendium
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Tech
In this Cyberpunk RED Free Basic Rules, only five Roles are available. For the full selection of 10 Roles, including Execs, Fixers, and Nomads, check out the Cyberpunk RED Core Book!
"Just because the world got dipped in crap and hung to dry doesn't mean things have changed that much. Life in this City still depends on technology to keep everything from going full-on post-apocalypse. And that means everyone depends on me. If your blender breaks, chances are you won't see a new one at the local Night Market for weeks. Maybe months. And that's assuming you're on good terms with the local Fixer and they bother to invite you. Meanwhile, I'm here, ready to repair your blender. And your Agent. And whatever else you got. Technology's the lifeblood of this City and me? I'm the beating heart keeping it flowing. At least in this neighborhood."
João "Torch" Barbosa Alves, Owner of Torch's Total Repairs
You can't leave anything alone—if it sits near you for more than five minutes, you've disassembled it and made it into something new. You've always got at least two screwdrivers and a wrench in your pockets. Computer down? No problem. Hydrogen burner out in your Metrocar? No problem. Can't get the video to run or your interface glitching? No problem. You make your living building, fixing, and modifying—a crucial occupation in a technological world recovering from a War that broke the back of the supply chain. You can make some good bucks fixing everyday stuff, but for the serious money you need to tackle the big jobs. Illegal weapons. Illegal or stolen cybertech. Corporate espionage and counter-espionage gear for "black operations." If you're any good, you're making a lot of money. And that money goes into new gadgets, hardware, and information. Your black market work isn't just making you friends—it's also racking you up an impressive number of enemies as well—so you invest a lot in defense systems and, if really pushed to the wall, call in a few markers on a Solo or two. You've fixed up tech for everybody from black ops Corporate samurai to Ms. Zepada down the block. No one's ever come back to you with a complaint but that might be because of the turrets guarding your front door. You're addicted to technology in all its forms and that's what makes you a Tech.
Role Ability: Maker
The Tech's Role Ability is Maker. Using the Maker Role Ability, the Tech can fix, improve, modify, make, and invent new items. Whenever a Tech increases their Maker Rank by one, they gain one rank in two different Maker Specialties of their choice, including repairing, upgrading, fabricating, and inventing.