Weapon (Any Ammunition), Very Rare
This magic ammunition is meant to slay creatures of a particular type, which the DM chooses or determines randomly by rolling on the table below. If a creature of that type takes damage from the ammunition, the creature makes a DC 17 Constitution saving throw, taking an extra 6d10 Force damage on a failed save or half as much extra damage on a successful one.
After dealing its extra damage to a creature, the ammunition becomes nonmagical.
1d100 | Creature Type |
---|---|
01–10 |
Aberrations |
11–15 |
Beasts |
16–20 |
Celestials |
21–25 |
Constructs |
26–35 |
Dragons |
36–45 |
Elementals |
46–50 |
Humanoids |
51–60 |
Fey |
61–70 |
Fiends |
71–75 |
Giants |
76–80 |
Monstrosities |
81–85 |
Oozes |
86–90 |
Plants |
91–00 |
Undead |
Roll20 Note: This item is not supported for drag and drop.