Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Advertisement Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Candle of Invocation

Edit Page Content

Requires Attunement

This slender taper is dedicated to a deity and shares that deity's Alignment. The candle's Alignment can be detected with the Detect Evil and Good spell. The DM chooses the god and associated Alignment or determines the Alignment randomly.

d20 — Alignment:

1-2 — Chaotic evil

3-4 — Chaotic Neutral

5-7 — Chaotic good

8-9 — Neutral evil

10-11 — Neutral

12-13 — Neutral good

14-15 — Lawful evil

16-17 — Lawful neutral

18-20 — Lawful good

The candle's magic is activated when the Candle is lit, which requires an action. After burning for 4 hours, the Candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from the candle's total burn time.

While lit, the Candle sheds dim light in a 30-foot radius. Any creature within that light whose Alignment matches that of the Candle makes Attack rolls, Saving Throws, and Ability Checks with advantage. In addition, a Cleric or druid in the light whose Alignment matches the candle's can cast 1st-level Spells he or she has prepared without expending Spell Slots, though the spell's Effect is as if cast with a 1st-level slot.

Alternatively, when you light the Candle for the first time, you can cast the gate spell with it. Doing so destroys the Candle.

Attributes

Item Rarity
Very Rare
Item Type
Adventuring Gear
Subtype
Wondrous Item
Advertisement Create a free account