1d100 | Illusion* |
---|---|
01–03 |
Adult Red Dragon |
04–06 |
Archmage |
07–09 |
Assassin |
10–12 |
Bandit Captain |
13–15 |
Beholder |
16–18 |
Berserker |
19–21 |
Bugbear Warrior |
22–24 |
Cloud Giant |
25–27 |
Druid |
28–30 |
Erinyes |
31–33 |
Ettin |
34–36 |
Fire Giant |
37–39 |
Frost Giant |
40–42 |
Gnoll Warrior |
43–45 |
Goblin Warrior |
46–48 |
Guardian Naga |
49–51 |
Hill Giant |
52–54 |
Hobgoblin Warrior |
55–57 |
Incubus |
58–60 |
Iron Golem |
61–63 |
Knight |
64–66 |
Kobold Warrior |
67–69 |
Lich |
70–72 |
Medusa |
73–75 |
Night Hag |
76–78 |
Ogre |
79–81 |
Oni |
82–84 |
Priest |
85–87 |
Succubus |
88–90 |
Troll |
91–93 |
Veteran Warrior |
94–96 |
Wyvern |
97–00 |
The card drawer |
*Stat blocks for these creatures (except the card drawer) appear in the Monster Manual.
Wondrous Item, Uncommon
This box contains a set of cards. A full deck has 34 cards: 32 depicting specific creatures and two with a mirrored surface. A deck found as treasure is usually missing 1d20 − 1 cards.
The magic of the deck functions only if its cards are drawn at random. You can take a Magic action to draw a card at random from the deck and throw it to the ground at a point within 30 feet of yourself. An illusion of a creature, determined by rolling on the Deck of Illusions table, forms over the thrown card and remains until dispelled. The illusory creature created by the card looks and behaves like a real creature of its kind, except that it can do no harm. While you are within 120 feet of the illusory creature and can see it, you can take a Magic action to move it anywhere within 30 feet of its card.
Any physical interaction with the illusory creature reveals it to be false, because objects pass through it. A creature that takes a Study action to visually inspect the illusory creature identifies it as an illusion with a successful DC 15 Intelligence (Investigation) check. The illusion lasts until its card is moved or the illusion is dispelled (using a Dispel Magic spell or a similar effect). When the illusion ends, the image on its card disappears, and that card can’t be used again.