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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Regeneration (Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Whispering Aura (Mind Flayer Only). At the start of each of the spirit’s turns, the spirit emits psionic energy if it doesn’t have the Incapacitated condition. Wisdom Saving Throw: DC equals your spell save DC, each creature (other than you) within 5 feet of the spirit. Failure: 2d6 Psychic damage.

Actions

Multiattack. The spirit makes a number of attacks equal to half this spell’s level (round down).

Claw (Slaad Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 3 + the spell’s level Slashing damage, and the target can’t regain Hit Points until the start of the spirit’s next turn.

Eye Ray (Beholderkin Only). Ranged Attack Roll: Bonus equals your spell attack modifier, range 150 ft. Hit: 1d8 + 3 + the spell’s level Psychic damage.

Psychic Slam (Mind Flayer Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Psychic damage.


Aberrant Spirit

Medium Aberration, Neutral
  • Armor Class 15 (plus the spell's level; base included)
  • Hit Points 40
  • Speed 30 ft.; Fly 30 ft. (hover; Beholderkin only)
STR
16 (3)
DEX
10 (0)
CON
15 (2)
INT
16 (3)
WIS
10 (0)
CHA
6 (-2)
  • Saving Throws Str +3, Dex +0, Con +2, Int +3, Wis +0, Cha -2
  • Damage Immunities Psychic
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Deep Speech, understands the languages you know
  • Challenge None (0 XP)
  • Your Spell Casting Mod in Description (do NOT move this trait). 1
  • Spell Level in Description (do NOT move this trait). 4
  • HP Notes. Equals 40 plus 10 for each spell level above 4 (base included).
  • Regeneration (Slaad Only). The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
  • Whispering Aura (Mind Flayer Only). At the start of each of the spirit's turns, the spirit emits psionic energy if it doesn't have the Incapacitated condition. *Wisdom Saving Throw*: DC equals your spell save DC ([[8+@{npc_pb}+@{repeating_npctrait_$0_description}]]), each creature (other than you) within 5 feet of the spirit. *Failure*: [[2d6]] (2d6) Psychic damage.

Actions


  • Multiattack. The spirit makes a number of attacks equal to half this spell's level (round down) ([[floor(@{repeating_npctrait_$1_description}/2)]]).
  • Claw (Slaad Only). Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. Hit: (1d10 + 3 + @{repeating_npctrait_$1_description}) plus spell’s level (included) Slashing damage. The target can't regain Hit Points until the start of the spirit's next turn.
  • Eye Ray (Beholderkin Only). Ranged Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 150 ft., one target. Hit: (1d8 + 3 + @{repeating_npctrait_$1_description}) plus spell’s level (included) Psychic damage.
  • Psychic Slam (Mind Flayer Only). Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. Hit: (1d8 + 3 + @{repeating_npctrait_$1_description}) plus spell’s level (included) Psychic damage.
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