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Table of Contents
Player's Handbook (2024)

An Inspiring Performer of Music, Dance, and Magic

Invoking magic through music, dance, and verse, Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions. Bards believe the multiverse was spoken into existence and that remnants of its Words of Creation still resound and glimmer on every plane of existence. Bardic magic attempts to harness those words, which transcend any language.

Anything can inspire a new song or tale, so Bards are fascinated by almost everything. They become masters of many things, including performing music, working magic, and making jests.

A Bard’s life is spent traveling, gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But Bards’ depth of knowledge and mastery of magic sets them apart.

Core Bard Traits

Primary Ability
Charisma
Hit Point Die
D8 per Bard level
Saving Throw Proficiencies
Dexterity and Charisma
Skill Proficiencies
Choose any 3 skills
Weapon Proficiencies
Simple Weapons
Armor Training
Light Armor
Starting Equipment
Choose A or B: (A) Leather Armor, 2 Daggers, Musical Instrument of your choice, Entertainer’s Pack, and 19 GP; or (B) 90 GP

Bard

Becoming a Bard …

As a Level 1 Character

  • Gain all the traits in the Core Bard Traits table.
  • Gain the Bard’s level 1 features, which are listed in the Bard Features table.

As a Multiclass Character


Bard Class Features

As a Bard, you gain the following class features when you reach the specified Bard levels. These features are listed in the Bard Features table.

Bard Class Features
Level   Proficiency Bonus   Class Features   Bardic Die   Cantrips   Prepared Spells  
1 +2 Bardic Inspiration, Spellcasting D6 2 4
2 +2 Expertise, Jack of All Trades D6 2 5
3 +2 Bard Subclass D6 2 6
4 +2 Ability Score Improvement D6 3 7
5 +3 Font of Inspiration D8 3 9
6 +3 Subclass feature D8 3 10
7 +3 Countercharm D8 3 11
8 +3 Ability Score Improvement D8 3 12
9 +4 Expertise D8 3 14
10 +4 Magical Secrets D10 4 15
11 +4 D10 4 16
12 +4 Ability Score Improvement D10 4 16
13 +5 D10 4 17
14 +5 Subclass feature D10 4 17
15 +5 D12 4 18
16 +5 Ability Score Improvement D12 4 18
17 +6 D12 4 19
18 +6 Superior Inspiration D12 4 20
19 +6 Epic Boon D12 4 21
20 +6 Words of Creation D12 4 22

Spell Slots per Spell Level

As a Bard, you gain the following spell slots when you reach the specified Bard levels. These spell slots are listed in the Spell Slots table.

Spell Slots
Spell Level 1
2
Spell Level 2
-
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
3
Spell Level 2
-
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
2
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
-
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
2
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
-
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
1
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
2
Spell Level 5
-
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
1
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
-
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
-
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
-
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
-
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
2
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
1
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
3
Spell Level 6
1
Spell Level 7
1
Spell Level 8
1
Spell Level 9
1
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
3
Spell Level 6
2
Spell Level 7
1
Spell Level 8
1
Spell Level 9
1
Spell Level 1
4
Spell Level 2
3
Spell Level 3
3
Spell Level 4
3
Spell Level 5
3
Spell Level 6
2
Spell Level 7
2
Spell Level 8
1
Spell Level 9
1
Character Level   Spell Level 1   Spell Level 2   Spell Level 3   Spell Level 4   Spell Level 5   Spell Level 6   Spell Level 7   Spell Level 8   Spell Level 9
1 2
2 3
3 4 2
4 4 3
5 4 3 2
6 4 3 3
7 4 3 3 1
8 4 3 3 2
9 4 3 3 3 1
10 4 3 3 3 2
11 4 3 3 3 2 1
12 4 3 3 3 2 1
13 4 3 3 3 2 1 1
14 4 3 3 3 2 1 1
15 4 3 3 3 2 1 1 1
16 4 3 3 3 2 1 1 1
17 4 3 3 3 2 1 1 1 1
18 4 3 3 3 3 1 1 1 1
19 4 3 3 3 3 2 1 1 1
20 4 3 3 3 3 2 2 1 1

Level 1: Bardic Inspiration

You can supernaturally inspire others through words, music, or dance. This inspiration is represented by your Bardic Inspiration die, which is a d6.

Using Bardic Inspiration. As a Bonus Action, you can inspire another creature within 60 feet of yourself who can see or hear you. That creature gains one of your Bardic Inspiration dice. A creature can have only one Bardic Inspiration die at a time.

Once within the next hour when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the d20, potentially turning the failure into a success. A Bardic Inspiration die is expended when it’s rolled.

Number of Uses. You can confer a Bardic Inspiration die a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.

At Higher Levels. Your Bardic Inspiration die changes when you reach certain Bard levels, as shown in the Bardic Die column of the Bard Features table. The die becomes a d8 at level 5, a d10 at level 10, and a d12 at level 15.

Level 1: Spellcasting

You have learned to cast spells through your bardic arts. See chapter 7 for the rules on spellcasting. The information below details how you use those rules with Bard spells, which appear in the Bard spell list later in the class’s description.

Cantrips. You know two cantrips of your choice from the Bard spell list. Dancing Lights and Vicious Mockery are recommended.

Whenever you gain a Bard level, you can replace one of your cantrips with another cantrip of your choice from the Bard spell list.

When you reach Bard levels 4 and 10, you learn another cantrip of your choice from the Bard spell list, as shown in the Cantrips column of the Bard Features table.

Spell Slots. The Bard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.

Prepared Spells of Level 1+. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose four level 1 spells from the Bard spell listCharm PersonColor SprayDissonant Whispers, and Healing Word are recommended.

The number of spells on your list increases as you gain Bard levels, as shown in the Prepared Spells column of the Bard Features table. Whenever that number increases, choose additional spells from the Bard spell list until the number of spells on your list matches the number on the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Bard, your list of prepared spells can include six spells of levels 1 and 2 in any combination.

If another Bard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Bard spells for you.

Changing Your Prepared Spells. Whenever you gain a Bard level, you can replace one spell on your list with another Bard spell for which you have spell slots.

Spellcasting Ability. Charisma is your spellcasting ability for your Bard spells.

Spellcasting Focus. You can use a Musical Instrument as a Spellcasting Focus for your Bard spells.

Level 2: Expertise

You gain Expertise (see the rules glossary) in two of your skill proficiencies of your choice. Performance and Persuasion are recommended if you have proficiency in them.

At Bard level 9, you gain Expertise in two more of your skill proficiencies of your choice.

Level 2: Jack of All Trades

You can add half your Proficiency Bonus (round down) to any ability check you make that uses a skill proficiency you lack and that doesn’t otherwise use your Proficiency Bonus.

For example, if you make a Strength (Athletics) check and lack Athletics proficiency, you can add half your Proficiency Bonus to the check.

Level 3: Bard Subclass

You gain a Bard subclass of your choice. The College of Dance, College of Glamour, College of Lore, and College of Valor subclasses are detailed after this class’s description. A subclass is a specialization that grants you features at certain Bard levels. For the rest of your career, you gain each of your subclass’s features that are of your Bard level or lower.

A Bard’s Repertoire

Does your Bard beat a drum while chanting the deeds of ancient heroes? Strum a lute while crooning romantic tunes? Perform arias of stirring power? Recite dramatic monologues from classic tragedies? Use the rhythm of a folk dance to coordinate the movement of allies in battle? Compose naughty limericks?

When you play a Bard, consider the style of artistic performance you favor, the moods you might invoke, and the themes that inspire your own creations. Are your poems inspired by moments of natural beauty, or are they brooding reflections on loss? Do you prefer lofty hymns or rowdy tavern songs? Are you drawn to laments for the fallen or celebrations of joy? Do you dance merry jigs or perform elaborate interpretive choreography? Do you focus on one style of performance or strive to master them all?

Level 4: Ability Score Improvement

You gain the Ability Score Improvement feat (see chapter 5) or another feat of your choice for which you qualify. You gain this feature again at Bard levels 8, 12, and 16.

Level 5: Font of Inspiration

You now regain all your expended uses of Bardic Inspiration when you finish a Short or Long Rest.

In addition, you can expend a spell slot (no action required) to regain one expended use of Bardic Inspiration.

Level 7: Countercharm

You can use musical notes or words of power to disrupt mind-influencing effects. If you or a creature within 30 feet of you fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled, and the new roll has Advantage.

Level 10: Magical Secrets

You’ve learned secrets from various magical traditions. Whenever you reach a Bard level (including this level) and the Prepared Spells number in the Bard Features table increases, you can choose any of your new prepared spells from the Bard, Cleric, Druid, and Wizard spell lists, and the chosen spells count as Bard spells for you (see a class’s section for its spell list). In addition, whenever you replace a spell prepared for this class, you can replace it with a spell from those lists.

Level 18: Superior Inspiration

When you roll Initiative, you regain expended uses of Bardic Inspiration until you have two if you have fewer than that.

Level 19: Epic Boon

You gain an Epic Boon feat (see chapter 5) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended.

Level 20: Words of Creation

You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.


Bard Spell List

This section presents the Bard spell list. The spells are organized by spell level and then alphabetized, and each spell’s school of magic is listed. In the Special column, C means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component.

Cantrips (Level 0 Bard Spells)
Spell School Special
Blade Ward Abjuration C
Dancing Lights Illusion C
Friends Enchantment C
Light Evocation
Mage Hand Conjuration
Mending Transmutation
Message Transmutation
Minor Illusion Illusion
Prestidigitation Transmutation
Starry Wisp Evocation
Thunderclap Evocation
True Strike Divination
Vicious Mockery Enchantment
Level 1 Bard Spells
Spell   School   Special
Animal Friendship Enchantment
Bane Enchantment C
Charm Person Enchantment
Color Spray Illusion
Command Enchantment
Comprehend Languages Divination R
Cure Wounds Abjuration
Detect Magic Divination C, R
Disguise Self Illusion
Dissonant Whispers Enchantment
Faerie Fire Evocation C
Feather Fall Transmutation
Healing Word Abjuration
Heroism Enchantment C
Identify Divination R, M
Illusory Script Illusion R, M
Longstrider Transmutation
Silent Image Illusion C
Sleep Enchantment C
Speak with Animals Divination R
Tasha’s Hideous Laughter Enchantment C
Thunderwave Evocation
Unseen Servant Conjuration R
Level 2 Bard Spells
Spell   School   Special
Aid Abjuration
Animal Messenger Enchantment R
Blindness/Deafness Transmutation
Calm Emotions Enchantment C
Cloud of Daggers Conjuration C
Crown of Madness Enchantment C
Detect Thoughts Divination C
Enhance Ability Transmutation C
Enlarge/Reduce Transmutation C
Enthrall Enchantment C
Heat Metal Transmutation C
Hold Person Enchantment C
Invisibility Illusion C
Knock Transmutation
Lesser Restoration Abjuration
Locate Animals or Plants Divination R
Locate Object Divination C
Magic Mouth Illusion R, M
Mirror Image Illusion
Phantasmal Force Illusion C
See Invisibility Divination
Shatter Evocation
Silence Illusion C, R
Suggestion Enchantment C
Zone of Truth Enchantment
Level 3 Bard Spells
Spell   School   Special
Bestow Curse Necromancy C
Clairvoyance Divination C, M
Dispel Magic Abjuration
Fear Illusion C
Feign Death Necromancy R
Glyph of Warding Abjuration M
Hypnotic Pattern Illusion C
Leomund’s Tiny Hut Evocation R
Major Image Illusion C
Mass Healing Word Abjuration
Nondetection Abjuration M
Plant Growth Transmutation
Sending Divination
Slow Transmutation C
Speak with Dead Necromancy
Speak with Plants Transmutation
Stinking Cloud Conjuration C
Tongues Divination
Level 4 Bard Spells
Spell   School   Special
Charm Monster Enchantment
Compulsion Enchantment C
Confusion Enchantment C
Dimension Door Conjuration
Fount of Moonlight Evocation C
Freedom of Movement Abjuration
Greater Invisibility Illusion C
Hallucinatory Terrain Illusion
Locate Creature Divination C
Phantasmal Killer Illusion C
Polymorph Transmutation C
Level 5 Bard Spells
Spell   School   Special
Animate Objects Transmutation C
Awaken Transmutation M
Dominate Person Enchantment C
Dream Illusion
Geas Enchantment
Greater Restoration Abjuration M
Hold Monster Enchantment C
Legend Lore Divination M
Mass Cure Wounds Abjuration
Mislead Illusion C
Modify Memory Enchantment C
Planar Binding Abjuration M
Raise Dead Necromancy M
Rary’s Telepathic Bond Divination R
Scrying Divination C, M
Seeming Illusion
Synaptic Static Enchantment
Teleportation Circle Conjuration M
Yolande’s Regal Presence Enchantment C
Level 6 Bard Spells
Spell   School   Special
Eyebite Necromancy C
Find the Path Divination C, M
Guards and Wards Abjuration M
Heroes’ Feast Conjuration M
Mass Suggestion Enchantment
Otto’s Irresistible Dance Enchantment C
Programmed Illusion Illusion M
True Seeing Divination M
Level 7 Bard Spells
Spell   School   Special
Etherealness Conjuration
Forcecage Evocation C, M
Mirage Arcane Illusion
Mordenkainen’s Magnificent Mansion Conjuration M
Mordenkainen’s Sword Evocation C, M
Power Word Fortify Enchantment
Prismatic Spray Evocation
Project Image Illusion C, M
Regenerate Transmutation
Resurrection Necromancy M
Symbol Abjuration M
Teleport Conjuration
Level 8 Bard Spells
Spell   School   Special
Antipathy/Sympathy Enchantment
Befuddlement Enchantment
Dominate Monster Enchantment C
Glibness Enchantment
Mind Blank Abjuration
Power Word Stun Enchantment
Level 9 Bard Spells
Spell   School   Special
Foresight Divination
Power Word Heal Enchantment
Power Word Kill Enchantment
Prismatic Wall Abjuration
True Polymorph Transmutation C

Bard Subclasses

A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve their traditions.

This section presents the College of Dance, College of Glamour, College of Lore, and College of Valor subclasses.

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