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This section outlines services and other expenses that adventurers might spend money on.


Lifestyle Expenses

Lifestyle expenses summarize the cost of living in a fantasy world. They cover lodging, food, equipment maintenance, and other necessities.

At the start of each week or month (DM’s choice), choose a lifestyle below—Wretched, Squalid, Poor, Modest, Comfortable, Wealthy, or Aristocratic—and pay the price to sustain that lifestyle.

Lifestyles have no inherent consequences, but the DM might take them into account when determining risks or how others perceive your character.

Wretched (Free)

You survive via chance and charity. You’re often exposed to natural dangers as a result of sleeping outside.

Squalid (1 SP per Day)

You spend the bare minimum for your necessities. You might be exposed to unhealthy conditions and opportunistic criminals.

Poor (2 SP per Day)

You spend frugally for your necessities.

Modest (1 GP per Day)

You support yourself at an average level.

Comfortable (2 GP per Day)

You spend modestly for your necessities and enjoy a few luxuries.

Wealthy (4 GP per Day)

You’re accustomed to the finer things in life and might have servants.

Aristocratic (10 GP per Day)

You pay for the best and might have a staff that supports your lifestyle. Others notice your wealth and might encourage you to share it, either legally or otherwise.


Food, Drink, and Lodging

The Food, Drink, and Lodging table gives prices for food and a single night’s lodging. Prices for daily lodging and meals are included in your lifestyle’s expenses.

Food, Drink, and Lodging
Item   Cost
Ale (mug) 4 CP
Bread (loaf) 2 CP
Cheese (wedge) 1 SP
Squalid Inn Stay per Day 7 CP
Poor Inn Stay per Day 1 SP
Modest Inn Stay per Day 5 SP
Comfortable Inn Stay per Day 8 SP
Wealthy Inn Stay per Day 2 GP
Aristocratic Inn Stay per Day 4 GP
Squalid Meal 1 CP
Poor Meal 2 CP
Modest Meal 1 SP
Comfortable Meal 2 SP
Wealthy Meal 3 SP
Aristocratic Meal 6 SP
Common Wine (bottle) 2 SP
Fine Wine (bottle) 10 GP

Travel

Drivers or crew hired to conduct passengers to their destinations charge the rates on the Travel table, plus any tolls or additional expenses.

Travel
Service   Cost
Coach ride between towns 3 CP per mile
Coach ride within a city 1 CP per mile
Road or gate toll 1 CP
Ship’s passage 1 SP per mile

Hirelings

Skilled hirelings include anyone hired to perform a service that involves a proficiency (including weapon, tool, or skill): a mercenary, an artisan, a scribe, or the like. The pay shown on the Hirelings table is a minimum; some expert hirelings require more pay. Untrained hirelings are hired for work that requires no particular proficiencies; they include laborers and porters.

Hirelings
Service   Cost
Skilled hireling 2 GP per day
Untrained hireling 2 SP per day
Messenger 2 CP per mile

Spellcasting

Most settlements contain individuals who are willing to cast spells in exchange for payment. If a spell has expensive components, add the cost of those components to the cost listed in the Spellcasting Services table. The higher the level of a desired spell, the harder it is to find someone to cast it.

Spellcasting Services
Spell Level   Availability   Cost
Cantrip Village, town, or city 30 GP
1 Village, town, or city 50 GP
2 Village, town, or city 200 GP
3 Town or city only 300 GP
4–5 Town or city only 2,000 GP
6–8 City only 20,000 GP
9 City only 100,000 GP
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