Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
Traits
Reckless: At the start of its
turn, the berserker can gain
advantage on all
melee weapon attack rolls during that turn, but
attack rolls against it have advantage until the start of its next turn.
Actions
Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3)
slashing damage.