Hailing from uncivilized lands, unpredictable berserkers come together in war parties and seek conflict wherever they can find it.
: At the start of its turn
, the berserker can gain advantage
on all melee weapon attack
rolls during that turn, but attack rolls
against it have advantage until the start of its next turn.
: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage