D&D 5th Edition
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Dire Wolf
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Keen Hearing and Smell: The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.Pack Tactics: The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.Attributes
AC
14 (Natural Armor)
Alignment
Unaligned
CHA
7
CON
15
Challenge Rating
1
DEX
15
HP
37 (5d10+10)
INT
3
Passive Perception
13
Roll 0
Bite
1d20 + 5
2d6+3
STR
17
Size
Large
Skills
Perception +3, Stealth +4
Speed
50 ft.
Type
beast
WIS
12
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