Traits
Amphibious: The dragon turtle can breathe air and water.
Actions
Multiattack: The dragon turtle makes three
attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite:
Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7)
piercing damage.
Claw: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7)
slashing damage.
Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7)
bludgeoning damage. If the target is a creature, it must succeed on a DC 20
Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked
prone.
Steam Breath (Recharge 5-6): The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18
Constitution saving throw, taking 52 (15d6)
fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant
resistance against this damage.