D&D 5th Edition
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Elephant
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Trampling Charge: If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.Actions
Gore: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.Stomp: Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.
Attributes
AC
12 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
17
Challenge Rating
4
DEX
9
HP
76 (8d12+24)
INT
3
Passive Perception
10
Roll 0
Gore
1d20 + 8
3d8+6
Roll 1
Stomp
1d20 + 8
3d10+6
STR
22
Size
Huge
Speed
40 ft.
Type
beast
WIS
11
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