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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Water Breathing. The seahorse can breathe only underwater.

Actions

Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or the seahorse deals 11 (2d8 + 2) Bludgeoning damage if it moved at least 20 feet straight toward the target immediately before the hit.

Bonus Actions

Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.


Giant Seahorse

Large Beast, Unaligned
  • Armor Class 14
  • Hit Points 16 (3d10)
  • Speed 5 ft., Swim 40 ft.
STR
15 (2)
DEX
12 (1)
CON
11 (0)
INT
2 (-4)
WIS
12 (1)
CHA
5 (-3)
  • Saving Throws Str +2, Dex +1, Con +0, Int -4, Wis +1, Cha -3
  • Senses passive Perception 11
  • Languages None
  • Challenge 1/2 (100 XP)
  • Water Breathing. The seahorse can breathe only underwater.

Actions


  • Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6 + 2) Bludgeoning damage. The seahorse deals 11 (or [[2d8 + 2]] (2d8 + 2)) Bludgeoning damage if it moved at least 20 feet straight toward the target immediately before the hit.

Reactions


  • Bubble Dash. While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
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