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This monster appears in the Dungeons & Dragons Player's Handbook 2024.

Traits

Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you’re within 5 feet of it.

Actions

Otherworldly Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 plus the spell’s level of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage.

Bonus Actions

Fell Glare (Fiend Only; Recharges after a Long Rest). Wisdom Saving Throw: DC equals your spell save DC, one creature within 60 feet the steed can see. Failure: The target has the Frightened condition until the end of your next turn.

Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied space of your choice up to 60 feet away from itself.

Healing Touch (Celestial Only; Recharges after a Long Rest). One creature within 5 feet of the steed regains a number of Hit Points equal to 2d8 plus the spell’s level.


Otherworldly Steed

Large Celestial, Fey
  • Armor Class 12 (plus 1 per spell level; base included)
  • Hit Points 25
  • Speed 60 ft., Fly 60 ft. (requires level 4+ spell)
STR
18 (4)
DEX
12 (1)
CON
14 (2)
INT
6 (-2)
WIS
12 (1)
CHA
8 (-1)
  • Saving Throws Str +4, Dex +1, Con +2, Int -2, Wis +1, Cha -1
  • Senses passive Perception 11
  • Languages Telepathy 1 mile (works only with you)
  • Challenge None (0 XP)
  • Your Spell Casting Mod in Description (do NOT move this trait). 1
  • Spell Level in Description (do NOT move this trait). 2
  • HP Notes. Equals 5 plus 10 per spell level (base included). The steed has a number of Hit Dice (d10s) equal to the spell's level.
  • Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if you're within 5 feet of it.

Actions


  • Otherworldly Slam. Melee Weapon Attack: +@{npc_pb} + @{repeating_npctrait_$0_description} to hit, reach 5 ft., one target. Hit: (1d8 + @{repeating_npctrait_$1_description}) plus the spell's level (included) Force of Radiant (Celestial), Psychic (Fey), or Necrotic (Fiend) damage damage.
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