D&D 5th Edition
Compendium
Type to search for a spell, item, class — anything!
Searches must be at least 2 characters.
*
Storm Giant
Traits
Amphibious: The giant can breathe air and water.Innate Spellcasting: The giant's innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:
At will: detect magic, feather fall, levitate, light
3/day each: control weather, water breathing
Actions
Multiattack: The giant makes two greatsword attacks.Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
Rock: Ranged Weapon Attack: +14 to hit, range 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
Lightning Strike (Recharge 5-6): The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8) lightning damage on a failed save, or half as much damage on a successful one.
Attributes
AC
16 (Scale Mail)
Alignment
Chaotic Good
CHA
18
CON
20
Challenge Rating
13
DEX
14
HP
230 (20d12+100)
INT
16
Immunities
Lightning, Thunder
Languages
Common, Giant
Passive Perception
19
Resistances
Cold
Roll 0
Greatsword
1d20 + 14
6d6+9
Roll 1
Rock
1d20 + 14
4d12+9
Roll 2
Lightning Strike
1d20 + 0
12d8
STR
29
Saving Throws
Str +14, Con +10, Wis +9, Cha +9
Size
Huge
Skills
Arcana +8, Athletics +14, History +8, Perception +9
Speed
50 ft., swim 50 ft.
Spell Book
Detect Magic, Feather Fall, Levitate, Light, Control Weather, Water Breathing
Type
giant
WIS
18
Advertisement