D&D 5th Edition
Compendium
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Wyvern
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Multiattack: The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.
Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Stinger: Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 4) piercing damage. The target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Attributes
AC
13 (Natural Armor)
Alignment
Unaligned
CHA
6
CON
16
Challenge Rating
6
DEX
10
HP
110 (13d10+39)
INT
5
Passive Perception
14
Roll 0
1d20 + 7
2d6+4
Roll 1
1d20 + 7
2d8+4
Roll 2
1d20 + 7
2d6+4
STR
19
Senses
Darkvision 60 Ft.
Size
Large
Skills
Perception +4
Speed
20 ft., fly 80 ft.
Type
dragon
WIS
12
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