Nuisance Hazard (Levels 1–4)
Vicious vines are animated by magic. They often cling to doorways, archways, walls, and statuary. Until a vicious vine moves, there’s nothing to distinguish it from an inanimate vine.
Each vicious vine has AC 11; HP 16; and Immunity to Bludgeoning, Piercing, and Psychic damage. When a creature enters a space within 5 feet of the vine for the first time on a turn or starts its turn there, the vine tries to coil around that creature. The target must succeed on a DC 12 Dexterity saving throw or have the Grappled condition (escape DC 12). While Grappled in this way, the target takes 5 (1d10) Necrotic damage from the vine’s life-draining thorns at the start of each of the target’s turns. The vine can grapple only one creature at a time.
As an Influence action, a character under the effect of a Speak with Plants spell or similar magic can try to persuade the vine to release its victim, doing so with a successful DC 10 Charisma (Persuasion) check. A creature released by the vine in this way won’t be attacked by that vine again for the next 24 hours.
At Higher Levels. You can scale the hazard for higher levels by increasing the Necrotic damage, the save DC, and the escape DC, as shown in the following table.
Levels | Necrotic Damage | Save/Escape DC |
---|---|---|
5–10 |
11 (2d10) |
14 |
11–16 |
22 (4d10) |
16 |
17–20 |
55 (10d10) |
18 |