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Level 4 Conjuration (Druid)

Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 10 minutes

You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends.

The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.

Roll20 Note: In the VTT, you can access the Giant Insect stat block by navigating to the Compendium tab of the right-hand sidebar and searching for Giant Insect in the Monster category. Ensure the source is 'Player's Handbook (2024)' and drag and drop the chip onto an empty spot on the VTT. The DM may need to assign the sheet to you. In Roll20 Characters, you can open a new Character and use the Compendium in the same way to drag and drop the sheet directly onto the character sheet. Be careful not to drag and drop onto the spellcaster's character sheet as it will overwrite.

Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat block.


Giant Insect

4 Conjuration
  • Casting Time: Action
  • Range: 60 feet
  • Components: V S
  • Duration: Yesup to 10 minutes
  • Classes: Druid
  • You summon a giant centipede, spider, or wasp (chosen when you cast the spell). It manifests in an unoccupied space you can see within range and uses the Giant Insect stat block. The form you choose determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the spell ends. The creature is an ally to you and your allies. In combat, the creature shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.
  • At Higher Levels: Using a Higher-Level Spell Slot. Use the spell slot's level for the spell's level in the stat block.
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