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Necromancy Cantrip (Cleric, Druid)

Casting Time: Action
Range: 15 feet
Components: V, S
Duration: Instantaneous

Choose a creature within range that has 0 Hit Points and isn’t dead. The creature becomes Stable.

Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).


Spare the Dying

Cantrip Necromancy
  • Casting Time: Action
  • Range: 15 feet
  • Components: V S
  • Duration: Instantaneous
  • Classes: Cleric, Druid
  • Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
  • At Higher Levels: Cantrip Upgrade. The range doubles when you reach levels 5 (30 feet), 11 (60 feet), and 17 (120 feet).
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