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Dramasystem

Compendium

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Calling Scenes

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Each scene begins by throwing to a player who then calls the scene, laying out the parameters under which it unfolds. These are:

  • Cast: names the main or recurring characters taking part in the scene. To cast a scene your player character is not in costs you a drama token (see Dramatic Scenes)
  • Setting: where the scene takes place (at least at its outset; a scene can shift in time and place as it unfolds)
  • Time break (if any): by default, scenes are assumed to take place shortly after, or concurrently with, the previous scene. If you want to jump ahead in time, say so, and by how much. Time breaks are susceptible to challenge (see Challenges
  • Mode: Indicate whether this is a primarily dramatic scene, in which a PC or recurring character pursues an emotional reward from a PC or recurring character, or a procedural scene, in which one or more PCs (possibly aided by supporting characters) pursues an external, practical goal.
  • Situation: a brief description of what’s happening at the scene’s outset.  As excitingly as possible, the caller describes the scene’s location, the activities of the characters involved, and the prevailing circumstances. The situation may be a simple meeting of characters to hash out an emotional conflict, or can introduce a complication: a new plot development affecting some or all of the main cast. Caller narration may be challenged if players object to what you describe them as doing, or if they feel that your complication assumes a plot advancement that ought to be played out instead. Other players cast in the scene may bounce off your description to describe what they’re doing or other details. The scene, dramatic or procedural, then unfolds from the complication. 

Often you’ll find it more natural to describe these elements in another order than the one given above.

Calling Order

Before the episode’s first scene, the GM picks the next precedence order.

The player choosing the episode’s theme always calls first. Then comes the player who actually appeared first, in your precedence order. The GM inserts herself into the order, replacing the player who chose the theme.

Scenes are then called according to this altered order. Once you reach the end of a calling order, it rolls over, continuing the already established precedence order.

Attributes

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