Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Dungeon World

Compendium

Type to search for a spell, item, class — anything!

Will-o-wisp

Edit Page Content

Will-o-wisp Solitary, Tiny, Magical

Ray (2d8kl1-2 Damage ) 12 HP 0 Armor

Near

Special Qualities: Body of light

Spot a lantern floating in the Darkness, lost traveler in the swamp. Hope—a beacon of shimmering light. You call out to it, but there’s no answer. It begins to fade and so you follow, sloshing through the muck, tiring at the chase, hoping you’re being led to safety. Such a sad tale that always ends in doom. These creatures are a mystery—some say they’re ghosts, others beacons of faerie light. Nobody knows the truth. They are cruel, however. All can agree on that. Instinct: To misguide

  • Lead someone astray
  • Clear a path to the worst place possible

Attributes

Armor
0
Attack Details
Attack Name
Ray
Attack Roll
2d8kl1-2
Description
Spot a lantern floating in the darkness, lost traveler in the swamp. Hope—a beacon of shimmering light. You call out to it, but there’s no answer. It begins to fade and so you follow, sloshing through the muck, tiring at the chase, hoping you’re being led to safety. Such a sad tale that always ends in doom. These creatures are a mystery—some say they’re ghosts, others beacons of faerie light. Nobody knows the truth. They are cruel, however. All can agree on that.
HP
12
Instinct
To misguide
Origin
Swamp Denizens
Special Qualities
Body of light
Tags
Solitary, Tiny, Magical
Weapon Tags
Near
Advertisement Create a free account