Marvel Multiverse Role-Playing Game
Compendium
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Power Control
The Power Control power set is essentially a collection of meta-powers: Powers that affect other Powers. Characters that rely on this power set work best with a decent-sized team of other super-powered characters whose Powers they can amplify or borrow.
For a character to be able to use or affect an item that belongs to someone else (a power, ability, trait and so on), they have to first know about the item. If they’ve seen it in action, that’s enough. They don’t need to have seen it in person, though. Watching a video of the target who has the original item using it—or even hearing or reading about it—works too.
If a particular power to be duplicated requires a higher rank than the character’s rank, the character must make a Challenging Ego check to be able to use it. They have Trouble for every rank they would need to meet the rank requirement. For example, if they are Rank 2 and wish to copy a power with a Rank 4 prerequisite, they have double Trouble.
This power set can be tricky for players. The character can sometimes feel like they’re not terribly unique, as they must rely on access to other characters. They’re great for building redundancy into a team, though, and for amping up Powers for climactic moments.
The following list of Powers represents only a few of the Powers and sets which you can find in the Core Rulebook.
Power Control Powers
- Clone Moves (Rank 2)