Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Marvel Multiverse Role-Playing Game

Compendium

Type to search for a spell, item, class — anything!

Other Scores

Ready to play? Build unlimited Marvel Multiverse RPG characters Create Now

Edit Page Content

Now that you’ve made most of the big decisions for your character, it’s time to do some quick and easy math to figure out the rest of the scores on their character sheet.

Health

A character’s Health is equal to 30 times their Resilience.

Example: Spider-Man’s Resilience is 3, so his Health is (3×30=) 90.

Focus

A character’s Focus is equal to 30 times their Vigilance.

Example: Spider-Man’s Vigilance is 3, so his Focus is (3×30=) 90.

Damages

The base amount of Damage a character does with an Attack is their rank times the result of the Marvel die on their Attack check. This is called the damage multiplier.

Melee, Accuracy, Ego and Logic can be used for attacks. In many cases, the Damage multiplier for each is the same. However, when figuring out the Damage done, you also add the ability score used in the Attack.

Some powers—like Mighty or Accuracy—can give a character a bonus to their Damage multiplier for attacks with certain abilities. Powers and other things that grant bonuses to Damage multipliers do not stack.

Example: Spider-Man is Rank 4, so his standard Damage multiplier is 4. When attacking with Melee, he adds his Melee score of 5 to that result, so his Melee Damage would be (dMarvel×4)+5.

Spider-Man has the power Mighty 1, which adds +1 to his Melee Damage multiplier. This makes his Melee Damage (dMarvel×5)+5.

Spider-Man successfully punches a crook with a roll of 4 6 3 on his Melee check. To figure the Damage, take Spidey’s Marvel die result (6) times his Melee Damage multiplier (5)—which comes out to 6×5= 30—plus his Melee score, for a total of 30+5= 35 points of Damage. Since the crook has only 30 Health points, that’s more than enough to knock him out in one punch!

Initiative Modifier

The character’s Initiative Modifier is equal to their Vigilance. Add this number to their Initiative checks to see who goes first in a fight.

Example: Spider-Man’s Vigilance is 3, so his Initiative Modifier is +3.

His Spider-Sense power also gives him an edge on Initiative checks, so his profile shows his Initiative Modifier as +3E, which means “+3 with an edge.”

Size

Most characters are average size. Some Powers and Traits can change that. List the character’s standard size here.

Speed

An average-sized character’s base Run Speed is 5 spaces per round. To that, add +1 for every 5 points they have in Agility. On top of that, if they have the Big trait, they add +1, and if they have the Small trait, they take –1.

Example: Spider-Man’s base Run Speed is 5. His Agility is 7, so add another +1 for that to make it 8.

His size is average, so there’s no adjustment from that.

Karma

The character’s base Karma is equal to their rank. They can gain and lose Karma throughout their adventures, but it resets to this base number every time they get a full night’s sleep.

Example: Spider-Man is Rank 4, so his Karma is 4.

Attributes

Advertisement Create a free account