Marvel Multiverse Role-Playing Game
Compendium
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Reactions
Each character gets one reaction every turn, which they can use when something happens that could trigger a particular reaction.
Many Powers can be used with a reaction. In fact, some of them can only be used with a reaction. The triggers for these Powers are listed in the descriptions of those Powers in Chapter 7.
There are a number of basic maneuvers anyone can use as a reaction, without any power necessary. They include:
Escape
Trigger: The character has been Grabbed, Pinned or Paralyzed by something physical.
Effect: The character can attempt to escape, just like they could with a regular action.
Fastball Special
Trigger: An ally throws or fires the character at an enemy, and the ally succeeds at their Agility check.
Effect: The character makes a close Attack at the enemy they were thrown or fired at. If the Attack is a success, the enemy takes double Damage. If the Attack is a Fantastic Success, the enemy takes triple Damage.
Help Teammate
Trigger: A teammate (someone on the same team as the character, as listed on their character sheets) fails an action check.
Effect: The teammate gains an edge on that action check.
Interpose
Trigger: Someone within the character’s reach is the target of an Attack that does not also target the character.
Effect: The character moves (for free) to stand between the target and the attacker, becoming the new target of the Attack. The attacker’s TN for the Attack is the lower of the character’s defense or the original target’s defense.
Ram
Trigger: The character moves their full speed in a straight line toward a target and then uses their standard action for additional movement to move right up to the target.
Effect: The character can now use their reaction to make a close Attack against the enemy they moved up to. If the Attack is a success, the character takes regular Damage from the impact, and the enemy takes double Damage. If the Attack is a Fantastic Success, the character takes regular Damage still, but the enemy takes triple Damage instead and is knocked prone.
Release
Trigger: Something the character is grabbing moves or attacks.
Effect: The character can Release what they are grabbing.
Skulk
Trigger: The character is a target of an Attack, and someone within their reach is not a target of that Attack.
Effect: The character moves (for free) behind the nearby person, and that person becomes the new target of the Attack. The attacker’s TN for the Attack is the lower of the character’s defense or the new target’s defense.