Marvel Multiverse Role-Playing Game
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Weapons
While lots of characters in the Marvel Multiverse like to fight with their bare fists, a number of others use Weapons. This is especially true of criminals and other villains.
Weapons add a bonus to the user’s Damage multiplier. This does not stack with any other Damage multiplier bonus, so don’t add them together. Instead, use the greater of the two.
For many characters with Powers, their Powers offer better benefits, so they usually don’t bother with Weapons.
The Common Weapons table lists the range for these Weapons and the Damage multiplier bonus they grant. If the range lists reach, that means that it’s a close weapon. If the range is just a number, it’s a ranged weapon.
Common Weapons
Weapon | Range (Spaces) | Damage Multiplier Bonus |
---|---|---|
Pistol | 10 | +1 |
Bow | 15 | +1 |
Rifle | 20 | +1 |
Sniper rifle | 40 | +1 |
Shotgun | 6 | +1 |
Submachine gun | 10 | +1 |
Frag grenade | 10 | x2 |
Flash-bang grenade | 10 | — |
Club | Reach | +1 |
Knife | Reach | +1 |
Knife, thrown | 5 | +1 |
Sword | Reach | +2 |
Additional Weapon Rules
Some Weapons have additional rules for their use. You can find them all in the Marvel Multiverse Role-Playing Game: Core Rulebook.