Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Pathfinder

Compendium

Type to search for a spell, item, class — anything!

Advertisement Create a free account

Akhlut

A dorsal fin rises up from the back of this immense black-and-white-furred, wolflike beast.

Resembling nothing so much as a killer whale mixed with a wolf, the rarely seen Akhlut stalks frigid seas and the frozen lands nearby, shrouded by perpetual blizzards. Legend holds that the first Akhlut was born fully-formed in the eye of a polar hurricane, the merciless anger of the elements made flesh. Whether or not the tale is true, the akhlut's Ferocity is certainly as memorable as that of any storm.

While the Akhlut appears as a wolf-orca hybrid on land, when it enters the water, its legs and fur Vanish and it transforms fully into the form of an orca. Akhluts are particularly skilled at charging into and out of water, their Transformation between shapes occurring in the blink of an eye.

Each Akhlut fiercely defends its hunting grounds from other predators, and especially against other akhluts. While this does reduce the number of dangerous predators in a region, it's unclear whether replacing lesser predators with something as dangerous as an Akhlut is actually preferable. Typically, an Akhlut considers its territory to be the boundaries of the storm created by its Control Weather spell-like ability, and rarely travels far from this storm's borders.

An Akhlut is 22 feet long and weighs 8,000 pounds.

Special Abilities

Savage Bite (Ex) An akhlut's bite threatens a critical hit on a roll of 1820.

Shore Storming (Ex) An Akhlut automatically transforms into an orca whenever it is fully immersed in Water , losing its legs and fur. Likewise, when an Akhlut emerges from the Water , it automatically transforms into its wolf-orca hybrid form. If an Akhlut moves from Water To land (or vice versa) on the round before initiating combat, it gains a +8 bonus on its Initiative check. This initial attack resolves as a Charge. An Akhlut has the same statistics in both forms.

Snow Vision (Ex) An Akhlut can see perfectly well in snowy conditions, and does not take any penalties on Perception Checks while in snowy weather.

Snow Walking (Su) An Akhlut can walk on snow or thin sheets of ice as though affected by Water Walk . It only leaves a trail on such surfaces when it wants to.

Attributes

Akhlut

CR 13

  • XP

    25,600
  • N Huge Magical Beast (Cold, Shapechanger)
  • Init

    +6;

    Senses

    Darkvision 60 Ft., Low-light Vision, Scent, Snow Vision;Perception +14
  • DEFENSE

  • AC

    30, touch 11, flat-footed 27 (+2 Dex, +1 Dodge, +19 Natural, -2 Size)
  • hp

    189(18d10+90)
  • Fort

    +16,

    Ref

    +13,

    Will

    +10
  • DR

    15/magic;

    Immunities

    Cold;
  • Weaknesses

    Vulnerability To Fire
  • OFFENSE

  • Speed

    40 Ft., Swim 60 Ft.
  • Melee

    Bite +27 (4d8+15/15-20 Plus 4d6 Cold And Grab )
  • Special Attacks

    Savage Bite, Shore Storming, Swallow Whole (2d8+15 Bludgeoning Damage Plus 4d6 Cold , Ac 19, 18 Hp)
  • Reach

    10 Ft.
  • Spell-Like Abilities

    (CL 18; concentration +16 )
  • STATISTICS

  • Str

    31,

    Dex

    15,

    Con

    20,

    Int

    4,

    Wis

    15,

    Cha

    6
  • Base Atk

    +18;

    CMB

    30;

    CMD

    43
  • Feats

    Dodge, Improved Critical (Bite), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Stealth), Vital Strike, Weapon Focus (Bite),
  • Skills

    Acrobatics +2 Perception +14 Stealth +16 Swim +18 ;

    Racial Modifiers

    +4 Perception, +12 Stealth In Snow
  • Languages

    Aquan (Cannot Speak)
  • SQ

    Change Shape (Orca; Beast Shape Iii ), Hold Breath , Snow Walking
  • ECOLOGY

  • Environment

    Cold Lakes, Plains, Or Oceans
  • Organization

    Solitary
  • Treasure

    None