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Pathfinder

Compendium

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Barghest

This snarling, canine beast pads forward on all fours, its slender front limbs looking more like hands than a wolf's paws.

Said to be fiendish relations of all Goblinoid races, the hateful barghests come to the Material Plane to feed. As they consume the bodies of innocents, they grow increasingly powerful. A Barghest eventually sheds its skin to transform into a greater Barghest, at which point it often seeks out a tribe of goblins or other creatures to rule.

Special Abilities

Feed (Su) Once per month, a Barghest can devour a nonevil humanoid's corpse as a full-round Action to gain a growth point. It gains a bonus equal to its growth point total on attack rolls, CMB rolls, Saving Throws, and Skill Checks. Its maximum Hit Points increase by 5 for each growth point it gains. For every 2 growth points, a barghest's Caster Level for its Spell-Like Abilities and its CR increase by +1. When a Barghest reaches 4 growth points, it sheds its skin and becomes a greater Barghest, losing all of its growth points (and bonuses) but gaining the stats presented on this page for a greater Barghest.

Attributes

Barghest

CR 4

  • XP

    1,200
  • Le Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)
  • Init

    +6;

    Senses

    Darkvision 60 Ft., Scent;Perception +11
  • DEFENSE

  • AC

    17, touch 12, flat-footed 15 (+2 Dex, +5 Natural)
  • hp

    45(6d10+12)
  • Fort

    +6,

    Ref

    +7,

    Will

    +7
  • DR

    5/magic;
  • OFFENSE

  • Speed

    30 Ft.
  • Melee

    Bite +10 (1d6+4), 2 Claws +10 (1d4+4)
  • Special Attacks

    Feed
  • Spell-Like Abilities

    (CL 6; )
  • STATISTICS

  • Str

    19,

    Dex

    15,

    Con

    15,

    Int

    14,

    Wis

    14,

    Cha

    14
  • Base Atk

    +6;

    CMB

    10;

    CMD

    22
  • Feats

    Combat Reflexes, Improved Initiative, Great Fortitude,
  • Skills

    Acrobatics +11 Bluff +11 Diplomacy +11 Intimidate +11 Perception +11 Sense Motive +11 Stealth +11 Survival +11
  • Languages

    Common, Goblin, Infernal
  • SQ

    Change Shape (Goblin Or Wolf, Polymorph )
  • ECOLOGY

  • Environment

    Any
  • Organization

    Solitary Or Cult (1 Plus Goblin Tribe)
  • Treasure

    Standard