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Pathfinder

Compendium

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Adhukait

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A pair of spiked fiends, interwoven through bodily cavities and impaling limbs, spin in a dance with their twin curved knives.

Known also as the twinned ones, adhukaits are warrior asuras, specialized at quick raids designed for theft, assassination, or kidnapping. An adhukait is adept at infiltration and escape. In killing, the fiend is brutally efficient unless it wishes to prolong pain to demoralize or enrage its enemies.

Although an adhukait appears to be two connected creatures, it is one entity with two minds. The creature's personality and purpose is as unified as its bizarre form. An adhukait is 6 feet tall. It weighs 330 pounds.

Adhukaits prefer desolate spots as lairs, especially those that recall past terror or sorrow. In such dens, they keep trophies from their engagements as focuses for meditation and objects of study. Adhukaits also keep treasures stolen from temples and holy places. While at rest, adhukaits remain near any ill-gotten items to ensure no meddling magician can locate the lost objects.

Legend holds that the first adhukaits emerged from the shattered remains of two godlike brigands. These burglars, their names long since lost to history, attempted to raid a celestial hall. The resident deity and his or her servants slew the thieves, crushed their bodies together into one, and hurled their remains to the earth. As their crumbling, entwined bodies struck the world, they caused terrible earthquakes and tsunamis that slew thousands of innocents—including many worshipers of the headstrong deity who accidentally caused the devastation. The first adhukaits grew from the shattered, mingled remains of these brigands, rising from the blasted crater to serve the asuras as elite soldiers.

Special Abilities

Dance of Disaster (Su) Whenever an adhukait hits with a melee attack during a full-attack action, it can move 10 feet before making its next attack. The adhukait's normal speed does not limit this movement—it can move 10 feet after any successful hit among its four attacks, as long as it has another attack to make.

Dual Mind (Su) An adhukait is a single creature with two distinct minds, so it can attempt two saving throws against mind-affecting effects. If either saving throw succeeds, the mind-affecting effect fails to affect the adhukait.

Attributes

AC
20, Touch 14, Flat-footed 16 (+3 Dex, +1 Dodge, +6 Natural)
Alignment
Le
Aura
Elusive (30 Ft.)
Base Atk
+9; C
CMD
28
CR
CR 7
Cha
16
Con
17
Creature Type
Outsider (Asura, Evil, Extraplanar, Lawful)
DR
5/good
Dex
17
Environment
Any (Hell)
Feats
Combat Reflexes , Dodge , Lightning Reflexes , Mobility , Nimble Moves
Fort
+6
HP
76 (9d10+27); Regeneration 5 ( Good Weapons, Good Spells)
Immune
Curse Effects, Disease , Flanking, Poison
Init
Le Medium Outsider ( Asura , Evil , Extraplanar , Lawful ) +3
Int
13
Languages
Common, Infernal; Telepathy 100 Ft.
MB
+14
Melee
2 Mwk Kukris +15/+10 (1d4+5/18-20), 2 Claws +9 (1d4+2)
Organization
Solitary, Pair, Or Band (3-12)
Racial Modifiers
+6 Escape Artist , +4 Perception
Ref
+11
Resist
Acid 10, Electricity 10
Senses
All-around Vision , Darkvision 60 Ft.; Perception +19
Size
Medium
Skills
Acrobatics +15 (+19 When Jumping), Bluff +15, Escape Artist +21, Intimidate +11, Knowledge (Planes) +9, Perception +19, Perform (Dance) +14, Stealth +15
Special Attacks
Dance Of Disaster
Speed
40 Ft.
Spell Resistance
18
Spell-Like Abilities
(Cl 6th; Concentration +9) At Will— Feather Fall, Greater Teleport (Self Plus 50 Lbs. Of Objects Only), Spider Climb 3/day— Blink, Blur, Mirror Image, Spike Growth 1/day—summon (Level 4, 1 Adhukait 35%)
Str
20
Treasure
Standard (2 Masterwork Kukris, Other Treasure)
Will
+9; Dual Mind, +2 Vs. Enchantments
Wis
16
XP
3,200
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